Depression Quest Video Game

  четверг 09 апреля
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Depression Quest is an interactive fiction game, which presents descriptions of various situations and prompts the player to choose their response. In addition, most pages feature a set of still images and atmospheric music. Aug 14, 2014  Video'Depression Quest' isn't a regular game. IGN called it 'an adventure in empathy - ' a text-based game that's meant to help people understand depression, be it their own or someone else's.

Screenshot from Depression Quest showing a choice that the player must make, as well as their current statusDepression Quest is an interactive fiction game, which presents descriptions of various situations and prompts the player to choose their response. In addition, most pages feature a set of still images and atmospheric music. The game has over 40,000 words of text, and multiple possible endings.Players assume the role of a person suffering from depression, and the story centers on their daily life, including encounters at work and their relationship with their girlfriend. The story also features various treatments for depression. Players are periodically faced with choices that alter the course of the story. To make a choice, the player must click on the corresponding. However, choices are often crossed out and cannot be clicked on, a mechanism that Depression Quest uses to portray the character's mental state and the fact that logical decisions may not be available to them.

Beneath the choices presented to the player are a set of statements about the character, indicating their level of depression, whether or not they are in therapy, and whether or not they are currently on medication. Development and release.

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I've been gaming since I was just a five year old child, and in that long and illustrious time playing games, I've played some truly fantastic games. I've played games that have changed my perspective in life, games that have entertained me for hours on end, and even games that changed my life for the better!

League of Legends, EVO: The Search for Eden, Final Fantasy Tactics, The Crooked Man, these are but a few of the best games I've ever played. But, I also played some pretty damn bad games in my time.

This is a short list of the five WORST games I've had the misfortune to play. Limiting the amount of choices available to the player. The player cannot make the character do simple things like cook for him/herself, clean for him/herself, or do anything but mope around and maybe try to go to therapy later in the game. By doing so, it paints people suffering depression come off as mopey instead of sick. Believe it or not, self care is a great way to help fight off depression, because it keeps you occupied and helps keep away the suicidal thoughts.

The game offers NO alternatives to dealing with depression beyond taking pills and going to therapy. There are several alternatives to battling depression, many of which are much friendlier to your wallet. They include: change in diet, breaking routine, exercise, volunteer work, the list goes on. The player character might be of indeterminate gender, but he/she is clearly in a good place economically speaking. He/she has his/her own apartment, has a significant other who is understanding and actively tries to help the player character out, has a job, has many friends, a family that keeps tabs on him/her, etc.

Depression

While this could be a reminder that depression could happen to anyone, it also makes it hard to sympathize with the player character, because he/she is simply too privileged for many players to actually care about. By trying to show that depression can hit anyone, the game forgets the Golden Rule of narratives: the Receptor (that's us) MUST CARE about the actors (the characters). Why should we care that someone who has a loving SO, a job, their own apartment, Internet, and a loving family also happens to have depression?. The player character cannot commit suicide. Like it or not, depressed people commit suicide because their DISEASE, and yes depression is a disease, changes their inner workings to the point that suicidal thoughts don't just pop up, they are rationalized. THIS is what makes depression so dangerous, and why it should be taken seriously.

4- Pragaras: This game represents half of everything wrong with 'art games'. It tries to act like it's telling the world something deep and meaningful, but it ends up just preaching the same old messages we hear constantly: war is bad, pollution is bad, abortion is bad, so on and so forth. How does the game present this message? In the background, with some animations and some narration in Romanian. Nothing tied to the gameplay, just literally the background. The game is also too simplistic in nature; you control a character, and he goes either left or right. Sure, it has a few puzzles, and honestly that's what keeps it from being further up on my list.

But the rest of the game is still a colossal piece of shit. I've talked about Pragaras in more detail here: http://vidgameanalysis.blogspot.com/2015/04/on-art-games.html.

3- The Rocketeer: This SNES game is one of those games that haunts me to this very day. When I was a kid, I rented this game one weekend, thinking it'd be a fun beat-em up where I could fly. Sure, MAYBE the rest of the game was like that, but the first level.the first level! I had to race two planes with a yellow one, TWICE. This wouldn't be so bad.if I ever got the plane off the ground!

It was impossible for me! I had no idea how to control the damn thing! I spent like the whole weekend just trying to figure out how the hell I was supposed to control the damn plane, and I never managed to do so. One of the worst games I had ever played, for sure! But that's why I hate it. It's precisely BECAUSE it's like such a fever dream that I found myself unable to play it. Lord knows I tried, but after half an hour I had to stop.

I only ever do that whenever I'm too freaked out by something, and those instances are few and far between. I managed to watch Gozu.

I sat through Mulholland Drive and managed to follow the plot. Yume Nikki, however, is too much for me. The game played ME more than I played IT. I got freaked out, and I never made it very far before I uninstalled it from my computer.