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Starbuck: I'd recommend that you look at how the Town Hall works for improving your Upgrades. Donate once, and an upgrade that you start within the next half-hour costs less in gold. Donate more after you start an upgrade, and each step chops some of the time off the upgrade. Do 8-10 upgrades, and you can chop a day-long upgrade down to minutes.Similarly, if you find that you're 10 or so short of a resource to make something, go donate to the appropriate resource building, and get rewarded with a handful of that resource.These are easy when it's your proto-town, but if you join the Ars town, you'll have a much harder time taking advantage of those - but, on the flip side, you'll have a faster base resource collection speed, access to heroes and crafters that are just plain BETTER, and teammates to chat with. And Raid bonuses!I'd personally recommend that you stay solo until Thursday, then come join the Ars town - you'll get some nice bonuses from the Raid rewards as long as you send even one team to fight for the Raid.Thanks.
I'll give it a few days until I get higher level.To to be clear, I started last night and have been doing the follow:Craft what customers request and suggest upgrades when i have HeartsLeveling Heroes through questsUpgrading my Town Hall to level 5 and buying at least one level in all other buildings.Upgrading my Wood and Iron collection locations and storage in shipSince I paid $5 for the Starter Bundle I have 4 crafting button and 4 questing buttons so I can keep a pretty strong cycle of quests going. Should I just keep leveling my Heroes? I am starting to get items that request a Weaponsmithing Bench.
Should I go ahead and build that? Is there a max number of spaces in your shop? Does that every grow?.and have been doing the follow:Craft what customers request and suggest upgrades when i have HeartsLeveling Heroes through questsUpgrading my Town Hall to level 5 and buying at least one level in all other buildings.Upgrading my Wood and Iron collection locations and storage in shipSince I paid $5 for the Starter Bundle I have 4 crafting button and 4 questing buttons so I can keep a pretty strong cycle of quests going.
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Should I just keep leveling my Heroes? I am starting to get items that request a Weaponsmithing Bench. Should I go ahead and build that? Is there a max number of spaces in your shop?
Does that every grow?Yes, your number of hired Crafters will increase over time (based on your Level), and you can upgrade your Shop, which increases both the size of the shop and the number of Furniture items you can place. The Shop Furniture page is the orange anvil on the left side.I presently have five Crafters (which you'll open up at Lv. 24, IIRC), and I'll have six once I hit level 30 (I'm at about 29.6).You absolutely want to get a Weaponsmithing Bench ASAP. Weaponsmithing controls more items than anything other than Metalworking and Woodworking.
With four Crafters, you can have eight Skills., with a separate table for each. These eight give the best 'bang for the buck': Metalworking, Woodworking, Armorcrafting, Weaponcrafting, Textile Working, Arts & Crafts, Alchemy, and Magic. That will cover the vast majority of what you'll work with to start.
The only skills you don't have at that point are Jewelry, Rune Writing, and Tinkering. Jewelry has two crafting categories, Rune Writing has one (Scrolls), and Tinkering has one (Guns.), but all three are peppered throughout a lot of other categories once you start getting above Lv. 10 item crafting.
Look over the crafters you have available to you. The two that they give you to start actually share one skill, so you effectively only have THREE skills to work with.
Fire one, and figure out which other workers you want to fill out all eight skills. There are a couple of different combinations that work. Guns also requires Alchemy, and trying to do both at the same time is a challenge of restructuring your Crafter lineup.As for leveling your heroes, you won't have a problem at first. Heroes can wear anything of the right category, but for their 'Preferred Item' bonus (+25% attack if you've got all of their inventory slots filled with Preferred items), you need to give them items within 6 levels above or below them - and for the least chances of item breakage, you want items within 2 levels of them, which will give a 3% or lower chance of breakage. Are quests the best way to level up heroes? Do high level Heroes request to buy better gear?Also, I have the available quest to fight the Frog King. Next to a Hero lock that says Level 5.
Does that mean I need a Level 5 character to be added to the quest, or do I need the Inn to be level 5?The lock tells you when you will be able to send multiple heroes in a group instead of one at a time.To actually fight the frog king, make sure you click on it on that screen you've described. By default, you'll just gather more items without fighting him.Apart from donating to their building, quests are the only way heroes level. You want to keep them approximately the level that the items you can make and sell them are. They can only buy items within I think 6 levels either way, and they will only ask for items within a smaller range (so you have to spend energy and suggest an item). Are quests the best way to level up heroes?
Do higher level Heroes request to buy better gear? I think I can craft better gear that is requested and I have to use Hearts to suggest more expensive gear.Be aware that equipment that you sell to the heroes doesn't get equipped. They're using it for practice, or something. They only use gear that you personally equip them with.And yes, higher level heroes request better gear, and they can actually outlevel the equipment they're wearing, effectively losing the Preferred Bonus despite wearing equipment - the gear is now so far beneath them that they think that they need something better for it to make a difference. Look over the crafters you have available to you. The two that they give you to start actually share one skill, so you effectively only have THREE skills to work with.
Fire one, and figure out which other workers you want to fill out all eight skills. There are a couple of different combinations that work.That's done on purpose. Skills stack if you have multiple crafters with the same skill (including mastery). They give you two that share the same so that things go a bit quicker at the start.There's really not much you can do to royally screw yourself up (short of spending all of your gems on something dumb, which is still only just a setback) - feel free to experiment and mess around. Look over the crafters you have available to you. The two that they give you to start actually share one skill, so you effectively only have THREE skills to work with.
Fire one, and figure out which other workers you want to fill out all eight skills. There are a couple of different combinations that work.That's done on purpose. Skills stack if you have multiple crafters with the same skill (including mastery). They give you two that share the same so that things go a bit quicker at the start.nod. and I've made that very point before.
But once you get your feet under you, and start to understand how the game works, you're better off cutting one of them loose, taking a very small loss in production speed in exchange for giving yourself a broader pool to craft from. (well, other than the Crafting system placing things on an Advanced crafting slot, when there are Standard slots available and the recipe doesn't call for anything I don't already have).It does this if the following are true.1) you have an open advanced slot2) you went to the supplemental craft screen for any reason (i.e. The one you can collect from or buy from the market).If both are true, back out and reselect your item, otherwise it will use the advanced. The craft button in that screen always prioritizes advanced slots. I aggressively leveled up by filling the heroes' requests from the market. My rule was to accept any request where I could buy the item for 4 and 4 - 5 can make a big difference.
You (the shopkeeper) only get experience by selling items to the heroes. The higher level the item, the more xp. The best way to do it is to make the highest level item you can, and switch out to the new item. Use discounts to regain hearts. You'll money, but gain crazy xp.Try making 2-3 different items at a time. One that uses wood, one steel, and one the leafy thing.
Build up a bunch of the highest level, then sell, sell, sell. If you can't switch out to a better item and you don't have any of the good ones in stock, then refuse the sale so he gets another item.Also make sure your heroes are all leveled up to similar levels to what you're making. They ask for items around their level, so if you have some level 20 and some level 10 characters while you're level 15, they might not be able to buy what you're making. I would like an invite. I'm now level 15 and have been selling my keys on the Market to power level.
I've been focusing on filling special order because they give keys to sell to help fund development so I could get Hardwood/Oil/Steel. I'll start powering XP next.Is it better to focus on a single types of weapons/Armor or should I be well rounded?IMO, it's better to be well-rounded. Your heroes come from a variety of different equipment requirements, so in order to satisfy them all, you're going to need to have a little of everything in the shop.Generally speaking, though, it's not always worth it to power through to Master a given item - most items will come around again later, when you need them as ingredients for a higher-level item, and you'll have more than enough need for them that you WILL master them sooner or later. But as you get higher in the crafting tree, it'll demand you craft more of the item to master it. 20 items, it often takes over a hundred times of crafting that item to Master it - and you'll be hard-pressed to craft more than 2 or 3 at once.However, it's worth noting that after a certain point, they'll start demanding Good quality items, which means that you'll either have to have already mastered that lower-tier item, or you'll spend a lot of time making LOTS of the item, and comboing them up in the Fusion Cauldron. If you can easily Master an item by doing a few quick runs on it, go for it. I've upgraded one crafting slot.
What the heck else is it worth spending gems on?Although expensive (1000 gems), getting the second slot on your fusion pot is well worth having. Higher recipes often require mass combining to get the needed greens to craft. Also, if you're trying to make high level combines through improbable matches, you can let one slot of the pot do that for 30+ minutes, while still having a slot free to do regular stuff.I'm also a big fan of having at least one upgraded inn slot.
I'll typically run either of the +heroes-in-party heroes in that slot overnight, so that when I wake up all my heroes are instantly ready to adventure again.Oh, and the other gem sink is buying keys. Buy an iron (or leather, or gold, depending on your net worth) key and immediately sell it for maximum gold. Instant millions added to your bank account to spend on upgrades.Personally, I don't find the upgraded trading slots worthwhile - better to just use two normal slots to accomplish the same thing, IMO, but the ability to instantly cancel any trade could theoretically come in handy if you find yourself undercut when trying to sell something.You could also make your shopkeeper all pretty. I'll admit, I've taken a long, hard look at getting some blue hair and a DBZ scanner.
But then I remember that I could turn that amount of gems into something crazy, like 100M gold, and decide not to. So, they've activated the arena. Iron Key: Buy for 64 gems, sell for 20,000,000 goldWow, I knew I was right to be cursing that damn wheel o' prizes whenever it gave me a single dungeon item or 5k gold instead of an iron key, but I didn't realize that I should be cursing an entire order of magnitude more.I'm convinced that roulette is a pure gem sink.
I keep getting free spins with my free spins, and all that's doing is driving up the cost of gems per spin.Yeah, all it needs is a bankrupt spoke and Pat Sajak taunting you and looking at your wife's boobs during 'family week'. I have to admit that I don't really 'get' the fusion thing. Beyond stick two crummy item Xs in and get one slightly better item X. There's obviously more to it than that.It is required to get the 'Good' items for later recipies. ALso, 'Good' items are harder to break and do more damage.I think he's more asking about recipes.At it's most basic, combining multiples of the same item will give you a 100% chance to get that same item as the next quality up: 2x white is 100% green, 2x green is 100% blue, 3x blue is 100% flawless.