Castleville On Zynga

  четверг 09 апреля
      36

ChefVille is a defunct multiplayer restaurant simulation social network game created by Zynga.The game was announced at Zynga's June 2012 Unleashed event, debuted August 2012 on Facebook, and was released October 3, 2012 on Zynga.com. Within the first month of its release, ChefVille had become the No. 1 Facebook game. As of early October 2012, ChefVille had more than 4.8 million daily active.

CastleVille
Developer(s)Zynga Dallas
Publisher(s)Zynga
Platform(s)Adobe Flash
ReleaseFacebook
November 2011
Genre(s)Simulation, role-playing
Mode(s)Single-player with multiplayer interaction

CastleVille is a defunct social network game made by Zynga's Dallas studio and was released on November 2011. It combined a number of elements from the company's other 'Ville' range of games. On launch it had received a million 'likes' on Facebook. By the end of its first month, it had become the fifth most popular game on Facebook with 26.5 million players.[1] The game was a freemium game, meaning there is no cost to play but players have the option of purchasing premium content.

Zynga created a sequel called CastleVille Legends in early 2013.[2]

CastleVille shut down on April 30, 2016.[3]

Gameplay[edit]

Set in a medieval world,[4] the game allows players to build their land up with castle elements, and craft armor, art and trade items. The objective is to explore the unknown land around the starting territory and expand the player's empire into it.[5] The character's avatar can be customized, and the world features peasants, pirates, princesses and Vikings.[4] A new reputation system was developed to encourage players to be social within the game in order to unlock new items and actions such as trading.[6]

Game resources[edit]

  1. Energy = is vital to play the game because it helps you do actions in your Kingdom such as cutting grass or trees, mining rocks or taxing houses. The maximum limit is 25 energy, but you can increase it by crafting an Energy Totem with the Workshop. Consumable bottles of energy that increase the current amount of energy can be bought in the Market or gifted to friends. Energy also regenerates one every five minutes, or 50 minutes for the entire energy bar to fill up.
  2. Coins = is the principal currency used on CastleVille. It helps you buy most items from the Market
  3. Crowns = is the special currency that helps you finish quests faster or use to buy items, clothes, or buildings that are only available with Crowns, or are locked due to your level. You gain one every time you level up. You could also get Crowns by USD payment.
  4. Reputation Hearts = are points that you obtain by helping your neighbors. It's another way to obtain items or clothes that coins can't buy.
  5. Experience Points = are the blue stars that increases your level after reaching the required points. You always receive at least one XP point by doing anything in your Kingdom, but you could increase that number to receive two XP points every time you do something by completing the Stonehenge Limited Time Quest.
  6. Alliance Points = are the points that you gain every time you do any action on your neighbors' kingdoms to create alliances. This helps unlock new buildings and items.
  7. Castle Points = are the points that you obtain by constructing Royal Buildings. Increasing its number helps you open new land for your kingdom.

Production[edit]

The game was produced by Zynga Dallas, (formerly known as Bonfire Studios),[5] which was purchased by Zynga in October 2010 for an undisclosed sum.[7] It is the Dallas studio's first release under Zynga management, and the first social game to feature its own orchestral and choir soundtrack.[8] Originally announced in October 2011,[9] it was launched in seventeen languages.[4] It was released a couple of weeks prior to Zynga's stock market launch.[10]

The production team's aim was to take the best elements of the other Zynga 'Ville' games and combine them into one package. Storytelling features were brought from The Pioneer Trail (formerly known as FrontierVille), while CityVille and FarmVille provided the inspiration for city building and self-expression, respectively.[4] The game's Creative Director, Bill Jackson, said that it was aimed to be a deep online game like World of Warcraft.[6]

Reception[edit]

At launch in November 2011, an official page on Facebook for CastleVille had already received a million 'likes'.[8] It had gained five million players by 21 November, compared to the top rated game, CityVille, which had only reached 3.2 million players after five days.[5] Within a month, CastleVille was ranked #5 on the most popular Facebook games, having accumulated 26.5 million players. Its entry into the top twenty games came at a cost to its own creators: CastleVille forced an older Zynga game, The Pioneer Trail, out of the list.[1]

Forget me not poem. Jon Swartz previewed the game for USA Today, thought the game had similarities in design to the Shrek franchise, but described it as Zynga's crown jewel.[11] Andrew Webster, reviewing CastleVille for Gamezebo, said that the release wouldn't 'revolutionize social gaming', but because of 'arguably the best visual and audio experience on Facebook', it was still one of the best games on Facebook.[12] He gave the game four and a half stars of five.[12]

References[edit]

  1. ^ abCaoili, Eric (6 December 2011). 'Most Popular Facebook Games: CastleVille Rises As Mafia Wars 2 Falls'. Gamasutra. Retrieved 10 December 2011.
  2. ^*Facebook page registered 16 April 2013
    • Welcome to CastleVille Legends!Archived 2 July 2014 at Archive.today 20 May 2013 news announcement
  3. ^'Archived copy'. Archived from the original on 8 July 2015. Retrieved 1 April 2015.CS1 maint: archived copy as title (link)
  4. ^ abcdRao, Leena (3 November 2011). 'Zynga's Newest Title CastleVille Combines Rich Storylines, Fantasy, And Social Gaming In A Medieval World'. Tech Crunch. Retrieved 10 December 2011.
  5. ^ abcRao, Leena (21 November 2011). 'Zynga's CastleVille Crosses 5M Daily Active Users, Now Growing Faster Than CityVille'. Tech Crunch. Retrieved 10 December 2011.
  6. ^ abBenedetti, Winda (15 November 2011). 'Zynga launches 'FarmVille' toys, 'CastleVille' game'. MSNBC. Archived from the original on 21 December 2011. Retrieved 10 December 2011.
  7. ^Rao, Leena (5 October 2010). 'Zynga's Shopping Spree Continues, Buys Video Game Developer Bonfire Studios'. Tech Crunch. Retrieved 10 December 2011.
  8. ^ abLocke, Laura (14 November 2011). 'Newest Zynga title CastleVille goes live'. CNET. Retrieved 10 December 2011.
  9. ^Davis, Justin (11 October 2011). 'Zynga Announces Five New Social Games'. IGN. Archived from the original on 25 December 2011. Retrieved 10 December 2011.
  10. ^Geron, Tomio (4 November 2011). 'Zynga's CastleVille Extends 'Ville' Franchise'. Forbes. Retrieved 10 December 2011.
  11. ^Swartz, Jon (11 October 2011). 'Zynga announces 'CastleVille,' 9 other titles'. USA Today.
  12. ^ abWebster, Andrew (18 November 2011). 'CastleVille Review'. Gamezebo. Retrieved 10 December 2011.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=CastleVille&oldid=915870099'

Following two major closure announcements earlier this year, for its and Facebook games, Zynga has announced another new set of game closures, all slated for April 30, 2015. This wave of closures will impact both web and mobile titles, including the once popular CastleVille and ChefVille simulation games.CastleVille launched on Facebook in, and set records for Facebook game growth, surpassing five million daily active players during its on the platform. The medieval kingdom building game took players to a fantasy world where they fought off the “beasties” and villains of the Gloom, completing quests for a series of lovable non-playable characters.

The game was so successful, it sparked the release of a spinoff in, which will remain available to play on Facebook and mobile devices. Meanwhile, ChefVille launched on Facebook in, and was a restaurant management game with a noticeably different style than Zynga’s Cafe World (which itself closed in ). In ChefVille, players focused on the collection of individual ingredients used to cook recipes one at a time on themed appliances. In contrast, Cafe World allowed gamers to cook multiple units of the same dish, with less regard to ingredients, so long as they had free stoves. As was the case with other major Zynga releases, ChefVille was an instant hit, rocketing to over 55 million monthly active users. Over time, though, numbers for both games have drastically fallen.In a recent, Zynga said these closures are “based on the natural evolution of our game storylines and changing consumer preferences.” As traffic has slowed for Facebook games, the developer has shifted its focus to mobile, where it expects to launch “six to ten” new games this year, according to a recent.